DigitCult - Scientific Journal on Digital Cultures
type: channel
description: DigitCult is an academic journal of international scope, double-blind peer-reviewed, and open access, aiming to value international research and to present current debate on digital culture, technological innovation, and social change. DigitCult, taking into account the increasingly pervasive diffusion of digital cultures and their social impacts, intends to study the processes of transformation and innovation within different disciplinary traditions, also in relation to the design of new digital models, both in the field of Social Sciences and Media Studies as well as in that of Library and Information Science and Digital Humanities. DigitCult aims to discuss key issues on both theoretical and empirical research.
publisher: tab edizioni
language: it
publication name: DigitCult - Scientific Journal on Digital Cultures
issn: 2531-5994
items: The Third Wave of Human Computer Interaction: From Interfaces to Digital Ecologies
items: The Public Use of History in the Digital Society
items: Thingbook: The Society of All Things (Humans, Animals, Things and Data)
items: Transmedia Storytelling and Other Challenges (and Opportunities) for the (Digital) Humanities
items: Public Service Media and the Common Good
items: Cultural Heritage and ICT: State of the Art and Perspectives
items: Scientific Community on Digital Society
items: Design Futures: A New Discipline, Tool and Medium
items: From the Real to the Virtual: The Re-Presentation of the Spatiality of the Museum on Its Website
items: Google, Facebook, i nuovi monopoli e gli ideologi della Silicon Valley
items: Massive Online Open Courses: le direzioni di un’apertura
items: Conservare il digitale: modello nazionale e contesto internazionale
items: Dall’attore alle azioni. La sociologia e le trasformazioni degli intellettuali verso la società in Rete
items: Advances and Perspectives in Web Technologies for Music Representation
items: Image-Based Models Using Crowdsourcing Strategy
items: Co-creation in Italian Transmedia Production
items: La trasformazione digitale: sviluppare competenze e culture
items: Grand Tour: immaginario, territorio e culture digitali
items: EU Digital Regulation Versus Copyright: A Way to Reconcile Digital Economy and Copyright?
items: Social Networks and Participation: A Critical Literature Review
items: Towards Multimodal Content Fruition in On-line Scientific Journals: The Case of DigitCult
items: Il libro agente della socializzazione
items: Il paradigma dell’augmentation: interattività immediata e progettazione cooperativa
items: Organizational Aspects of Innovative Paper Digitization and E-Invoicing Services in the Public Sector
items: Le trasformazioni socio-spaziali della piazza S. Carlo a Torino narrate con la digital history
items: Massive Online Open Courses: le nuove frontiere dell'esperienza
items: eLeadership: il digitale sfida i manager
items: Licenze di software libero ed altre licenze libere: codice genetico di beni comuni digitali
items: Provocations and Dialogues
items: Current and Novel Strategies for Biomarkers Detection in Neurodegenerative Diseases: Future Graphene-Based Applications

The Third Wave of Human Computer Interaction: From Interfaces to Digital Ecologies
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description: This is an historical moment where machines play an increasing role in all the aspects of human life, with the digitisation of nearly everything and the increasing automation of sectors that were traditionally human-centred. In this contribution we present the forms of innovation that characterise this period, using a distinction introduced by Verganti. We then review the role that the discipline of human-computer interaction can play (and have traditionally played) in this scenario. We end the contribution by highlighting how the complexity of the current situation demands for a discipline that can assist in identifying the questions to be answered, rather than in solving well-defined problems. Video Extension Click on the thumbnail below for the video extension on YouTube.
subject: Provocations and Dialogues
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creator: Sebastiano Bagnara
creator: Simone Pozzi
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-05-16
publication date: 2016-05-16
starting page: 59
ending page: 65
doi: 10.4399/97888548960247

The Public Use of History in the Digital Society
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description: In recent times, digital approaches have been applied in many different branches of the humanities and have led to the creation of a major new cross-sector area which brings together disparate expertise and necessitates interdisciplinary cooperation. The digital approach is a common denominator in specialised research and teaching as well as in archival practices, dissemination and publishing. Above all, though, it links people with a specific forma mentis. Looking at this cross sector from an academic point of view one can see that it stimulates a new kind of cooperation among traditional disciplines. Today's researchers, indeed, much more than just making use of digital tools, are seeking a new digital perspective: what in this approach is the common element capable of creating shared knowledge? This is ongoing change requiring an open-minded point of view which can really foster profound innovation, both in culture and in society, and researchers and academics have a crucial role to play to achieve this. Digital History, as part of Digital Humanities, also includes new approaches in research and in dissemination. Our task is to discuss and to publish how historians are using digital potential in "making history". This approach could also prove very effective in fostering both a culture of history and one of participation in society. The result expected, however, goes beyond simple access to historical information, with the creation of a cultural condition for public access to historical knowledge. It should ultimately shape new interactions in the construction of the collective memory, and, as such, it can be a fillip to social and cultural development at large.
subject: Provocations and Dialogues
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creator: Rosa Tamborrino
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-05-24
publication date: 2016-05-24
starting page: 49
ending page: 58
doi: 10.4399/97888548960246

Thingbook: The Society of All Things (Humans, Animals, Things and Data)
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description: In considering the origin of Things, it is quite conceivable that a designer, reflecting on the mutual affinities of organic and inorganic beings, on their morphological relations, their geographical distribution, cultural succession, social function and other such facts, might come to the conclusion that things had not been independently created, but had descended, like varieties, from other Things. Nevertheless, such a conclusion, even if well founded, would be unsatisfactory, until it could be shown how the innumerable Things, inhabiting this world have been modified, so as to acquire that perfection of structure and coadaptation which justly excites our imagination. In seeking out the future of the origin of Things the authors take a Beaglesque voyage to identify the social, cultural and technological forces which drive the emergence of a Thingbook - a place where all Things converge to define a new phylogenetic tree of networked relationships. With this homage to the Origin of Species (Darwin, 1859), this paper explores the emergence of a society of all Things (Humans, Animals, Things and Data), by mapping the circumstances that have enabled this emergence and identifying the new relationships and behaviours that are developing between Things. It moves beyond morphic and linguistic relationships to the behavioural, performative and predictive qualities of algorithms that provide a DNA for future modification. The Thingbook is both a taxonomy of things, an algorithm for their form and behaviour, which in turn is a generative meshwork of relationships. Video Extension Click on the thumbnail below for the video extension on YouTube.
subject: Provocations and Dialogues
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creator: Gianni Corino
creator: Michael Phillips
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-05-24
publication date: 2016-05-24
starting page: 41
ending page: 48
doi: 10.4399/97888548960245

Transmedia Storytelling and Other Challenges (and Opportunities) for the (Digital) Humanities
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description: The evolution of research infrastructure toward digital formats seems to undermine not only the ways we do research in the humanities but also widespread assumptions about the role of the humanities as a whole in contemporary society: what is at stake is not only the transformation of the procedures of humanistic research but also, and more importantly, the transformation of its goals. The emergence of the so-called Digital Humanities (DH) has further fueled this debate within our profession. The Authors identify five fundamental challenges for humanities research in the digital age: 1) a challenge of scale - in the age of big data, also the humanities feel somewhat compelled to increase the scale of their object of study; 2) a challenge of evanescence/ obsolescence, the actual vanishing (or deliberate destruction) of our object of research; 3) a challenge of ethos, with an alleged shift from individualistic toward increasingly "collectivized" values, as a result of the pervasive networking and “socialization” of research; 4) an institutional challenge, as a neo-liberal ethos pervades the contemporary “corporatization” of higher education; 5) a challenge of public relevance, directly connected to the output of humanities research. One example of how a traditional, feature of humanistic culture is radically evolving in the current environment is "transmedia storytelling" (TS). Since storytelling (and more generally, narrative discourse) is also one of the most distinctive forms of humanistic knowledge production (production of "meaning" beyond mere "information"), this evolution may also offer an opportunity for a thought experiment aimed to test the state of humanities research, both from a critical and an operative point of view: a comprehensive look at this multidimensional phenomenon (and complex object of research) can stimulate a discussion about all the points (challenges) mentioned above. Video Extension Click on the thumbnail below for the video extension on…
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creator: Massimo Riva
creator: Alessandro Carpin
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-05-18
publication date: 2016-05-18
starting page: 31
ending page: 40
doi: 10.4399/97888548960244

Public Service Media and the Common Good
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description: This paper attempts to identify the mission of public service media (PSM) if they are to reassert their role in the twenty-first century. It is argued that PSM still have, and must accept, the responsibility of planning both schedules and programs with the aim of encouraging people to make better choices for their own wellbeing, as well as promoting audience development, inclusion, and social awareness. It is also argued that this traditional mission must be renewed by identifying new instruments and new spaces for mediating a public debate that engages the productive and progressive forces of the country, from active citizen communities to cultural and scientific communities. Indeed, the role of PSM must be constantly negotiated in order to be fully participative and open to change. They must not only be able to maintain dialogue and accountability with respect to their audience, but also be open to outside ideas, influences and “hybridization”. This role has become even more strategic in the new digital habitat. PSM must manage this transitional phase, promote digital inclusion, encourage the country to use new platforms and, above all, to use them proactively and consciously. Video Extension Click on the thumbnail below for the video extension on YouTube.
subject: Provocations and Dialogues
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creator: Flavia Barca
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-05-16
publication date: 2016-05-16
starting page: 21
ending page: 30
doi: 10.4399/97888548960243

Cultural Heritage and ICT: State of the Art and Perspectives
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description: This paper tries to outline the evolution of the role of ICT with respect to Cultural Heritage showing how, starting from the first digitization projects, ICT has gradually become the major driving force for both preserving and exploiting Cultural Heritage. Specifically, the key role of advances in automatic recognition within texts and multimedia information are considered. Essential Website References Cultural Heritage Search Engine Dublin Core Metadata Initiative (DCMI) Federal Agencies Digitization Guidelines Initiative (FADGI) IEEE1599 International Federation of Library Associations and Institutions (IFLA) Journal on Computing and Cultural Heritage (JOCCH), ACM, New York Journal of Cultural Heritage, Elsevier, Amsterdam, NL Library of Congress, Washington, USA MPEG official site UNESCO - Intangible Cultural Heritage UNIMARC World Wide Web Consortium (W3C) - Web Accessibility Initiative (WAI) Videos Click on the thumbnails below to open videos on YouTube. An Advanced Technology for Music Contents Digital Archives for Music Cultural Heritage Digitizing Audio, Scores, and Iconographic Materials
subject: Provocations and Dialogues
  topic: section
creator: Goffredo Haus
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-05-11
publication date: 2016-05-11
starting page: 9
ending page: 20
doi: 10.4399/97888548960242

Scientific Community on Digital Society
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description: Our field of research deals with the interaction between CULTURAL ELABORATION AND REAL PROCESSES. We know how to use a continuous idea that is seamlessly in line with both the recent past and the prevailing dynamics that historically characterize our present society (i.e. the European society). On the contrary, we can use an idea of rupture that emphasizes profound changes: a real change of civilizations, an irreversible, general turning point, an unquestionable revolution with new players and new leading forces. DigitCult aims to define the field of digital cultures by facing the key categories that are widespread today while still maintaining a close link between cultural elaboration and real processes, between specialist research and the spreading of relevant information. Our purpose: RE-BUILD A MAP and A CONSTELLATION OF MEANINGS AND BELIEFS IN A PROCESS OF SHARING AND CULTURAL AND SCIENTIFIC COOPERATION. Video Extension Click on the thumbnail below for the video extension on YouTube.
subject: Provocations and Dialogues
  topic: section
creator: Mario Ricciardi
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-05-11
publication date: 2016-05-11
starting page: 1
ending page: 8
doi: 10.4399/97888548960241

Design Futures: A New Discipline, Tool and Medium
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description: While digital media are providing a valuable resource to keep the world connected, their intrinsic channel speed has made information extremely transient and present-oriented in its nature, often lacking overall quality in an era of data over-abundance. If rear-view mirrorism has been characterizing our attitude towards the future, nowadays our speed of technological development is making it unfeasible to face what is next while running backwards. At the crossroads of design fiction, interaction design, ethnographic research and future foresights, the design futures discipline aims to create engaging future-projected experiences, with the goal of inspiring people, increasing their awareness on contemporary challenges and their willingness to act, responsibly impacting the future and consciously choosing among possible alternatives. In this paper we trace the origins and the role of the new discipline, we provide a definition, we introduce some examples and we analyze design futures’ role as a multidisciplinary platform for discussion and convergent media experimentation and development.
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creator: Andrea Paraboschi
creator: Pierluigi Dalla Rosa
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-07-06
publication date: 2016-07-06
starting page: 85
ending page: 94
doi: 10.4399/97888548960937

From the Real to the Virtual: The Re-Presentation of the Spatiality of the Museum on Its Website
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description: The museum is not only a transmitter of information about objects, but also ‘a technology in its own right’: the spatial and conceptual arrangement of its display and the architectural layout of its spaces, which together constitute the spatiality of the museum, act as media that generate and structure the way it presents knowledge. This paper explores whether museums seek to re-present their spatiality in the virtual sphere of the website, and if so, in what ways and why. Studies of the use of websites which stress interdependence with the real museum, provide the grounding for these questions. Forty-three websites of the most visited European museums are analyzed, on the basis of 16 themes that index spatiality. The paper clarifies high variability in the way they interpret spatiality, distinguishing three modes of relating real and virtual: the synergetic, the presentational and the discursive. Methodologically, a conceptual framework is developed for interpreting these strategic differences. Theoretically, website design is related to museum theory, in that the philosophy among leading museums to transmit their spatiality powerfully through the website can be theorized as reflecting a performing, rather than informing, museological approach, and a move towards a more ‘participatory’ website culture.
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creator: Kali Tzortzi
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-07-06
publication date: 2016-07-06
starting page: 67
ending page: 84
doi: 10.4399/97888548960936

Google, Facebook, i nuovi monopoli e gli ideologi della Silicon Valley
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description: Questo articolo affronta i problemi posti dai monopoli di fatto creati dalle piattaforme digitali, soffermandosi in particolare sui casi di Google e Facebook. Queste due aziende hanno assunto una posizione dominante nei settori della ricerca online e in quello dei social network. Da un’analisi dell’attività svolta finora dalle Autorità Antitrust negli Stati Uniti e in Europa emerge la difficoltà di affrontare queste situazioni utilizzando i parametri con cui fino a ieri sono state affrontate le posizioni di monopolio. L’elemento nuovo, rispetto al passato, è costituito dagli enormi archivi dati in possesso di queste aziende: sono le informazioni sugli utenti a dare a Google e Facebook la capacità di fornire servizi sempre più competitivi e personalizzati. Alcuni studiosi ritengono che si debba regolamentare la raccolta dei dati, ridefinire la loro proprietà o addirittura obbligare le aziende dominanti a condividere i dati con i concorrenti. Altri sostengono che debba essere regolamentato il “mercato dell’attenzione”, essendo l’attenzione una risorsa scarsa nell’era dell’informazione abbondante. Altri ancora ritengono invece che nel nuovo mondo del web e delle piattaforme digitali le vecchie categorie dell’economia siano obsolete e che il monopolio sia la naturale e auspicabile tendenza del mercato. Dall’esito di questa battaglia dipenderà l’assetto del potere economico e il ruolo dei consumatori nel prossimo futuro.
subject: Provocations and Dialogues
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creator: Enrico Pedemonte
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-07-06
publication date: 2016-07-06
starting page: 27
ending page: 34
doi: 10.4399/97888548960933

Massive Online Open Courses: le direzioni di un’apertura
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description: L'articolo ha come oggetto il fenomeno dei corsi aperti online di massa (Massive Online Open Courses, MOOC) attualmente in piena evoluzione. Esso prende in considerazione il rapporto dei MOOC con l’educazione aperta (Open Education, OE), online e a distanza e indaga le direzioni che assume tale apertura in ambito educativo. Sono approfondite le molteplici motivazioni all’origine dei MOOC, le loro tipologie e declinazioni, gli aspetti positivi e negativi dell’attivazione dei MOOC in università. L’articolo si conclude proponendo alcune prospettive socioculturali per i MOOC, come individuate dai soggetti interessati.
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creator: Simona Savelli
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-07-06
publication date: 2016-07-06
starting page: 49
ending page: 66
doi: 10.4399/97888548960935

Conservare il digitale: modello nazionale e contesto internazionale
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description: Il contributo analizza il tema della conservazione digitale con specifico riferimento al contesto archivistico e al quadro normativo nazionale. Senza entrare nel merito della ricca letteratura di settore, si sottolineano le contraddizioni che caratterizzano lo stato attuale del modello italiano, in particolare la mancanza di chiarezza del termine stesso di conservazione utilizzato nella normativa e la limitata attenzione per gli assetti della tutela e per il ruolo delle istituzioni archivistiche. Una griglia di riferimento dei principali requisiti organizzativi viene discussa confrontando le soluzioni adottate in Italia rispetto ad altri paesi europei e al contesto nordamericano.
subject: Provocations and Dialogues
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creator: Maria Guercio
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-07-06
publication date: 2016-07-06
starting page: 19
ending page: 26
doi: 10.4399/97888548960932

Dall’attore alle azioni. La sociologia e le trasformazioni degli intellettuali verso la società in Rete
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description: Il saggio si propone di ricostruire le trasformazioni degli intellettuali nel passaggio dalla società industriale a quella post-industriale sino ad arrivare alla società globale in Rete, attraverso una breve rassegna critica dei principali filoni di ricerca sociologica che si sono occupati di questo tema. La tesi di fondo è che gli intellettuali non siano più un’élite sociale e culturale definita dal proprio rapporto con i movimenti politici, ma una massa e una pluralità di attori altamente differenziati che, mentre partecipano delle dinamiche del potere e del contro-potere, della critica e della produzione economica nella società globale, trovano nella Rete un ambiente gravido di rischi e opportunità.
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creator: Francesco Antonelli
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-07-06
publication date: 2016-07-06
starting page: 35
ending page: 48
doi: 10.4399/97888548960934

Advances and Perspectives in Web Technologies for Music Representation
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description: Web technologies are quickly evolving in order to provide an increasing set of services to Internet users. Multimedia is one of the fields where the availability of high-speed networks, innovative devices and new technological approaches is noticeably arousing the interest of content producers and consumers. In this regard, it is worth mentioning new HTML5 elements to embed multimedia, recent evolutions of e-book formats towards interactivity and hypermedia, and the establishment of new W3C groups addressing specific media-related issues. Such technological advances can have a deep impact on digital cultures, as it regards both content production and dissemination on the Web. The current challenge is to combine new hardware and software technologies in order to radically improve and customize content experience. After discussing a number of approaches to music representation, this paper aims to review the most relevant Web technologies already available and to propose new Web applications addressing music in an advanced multimedia context.
subject: Provocations and Dialogues
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creator: Adriano Baratè
creator: Goffredo Haus
creator: Luca Andrea Ludovico
creator: Giorgio Presti
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-07-06
publication date: 2016-07-06
starting page: 1
ending page: 18
doi: 10.4399/97888548960931

Image-Based Models Using Crowdsourcing Strategy
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description: The conservation and valorization of Cultural Heritage require an extensive documentation, both in properly historic-artistic terms and regarding the physical characteristics of position, shape, color, and geometry. With the use of digital photogrammetry that make acquisition of overlapping images for 3D photo modeling and with the development of dense and accurate 3D point models, it is possible to obtain high-resolution orthoprojections of surfaces.Recent years have seen a growing interest in crowdsourcing that holds in the field of the protection and dissemination of cultural heritage, in parallel there is an increasing awareness for contributing the generation of digital models with the immense wealth of images available on the web which are useful for documentation heritage.In this way, the availability and ease the automation of SfM (Structure from Motion) algorithm enables the generation of digital models of the built heritage, which can be inserted positively in crowdsourcing processes. In fact, non-expert users can handle the technology in the process of acquisition, which today is one of the fundamental points to involve the wider public to the cultural heritage protection. To present the image based models and their derivatives that can be made from a great digital resource; the current approach is useful for the little-known heritage or not easily accessible buildings as an emblematic case study that was selected. It is the Vank Cathedral in Isfahan in Iran: the availability of accurate point clouds and reliable orthophotos are very convenient since the building of the Safavid epoch (cent. XVII-XVIII) completely frescoed with the internal surfaces, which the architecture and especially the architectural decoration reach their peak.The experimental part of the paper explores also some aspects of usability of the digital output from the image based modeling methods. The availability of orthophotos allows and facilitates the iconographic reading of the fres…
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creator: Antonia Spanò
creator: Narges Hashemi
creator: Sanaz Nourollahichatabi
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-12-22
publication date: 2016-12-22
starting page: 65
ending page: 79
doi: 10.4399/97888548993917

Co-creation in Italian Transmedia Production
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description: This essay analyzes the forms of co-creation which have involved the operators in broadcast communication, the new creators of non-institutional content and the users in the context of transmedia production, with a particular focus on the Italian situation. The first part of the essay analyzes and compares the definitions of transmedia in literature, aiming to identify the specific characteristics of communication strategies which identify it and to clarify the differences with the concept of cross-media, which is often used wrongly as a synonym. In the second part of the essay, the main study models of transmedia structures in literature are used in order to analyze some emblematic cases of transmedia co-creation which have experimented some collaborative solutions over the last decade in Italy, leading to the production of contents designed for a distribution on multiple platforms, used in a coordinated and complementary manner.
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creator: Domenico Morreale
rights: Copyright (c)
date: 2016-12-22
publication date: 2016-12-22
starting page: 57
ending page: 64
doi: 10.4399/97888548993916

La trasformazione digitale: sviluppare competenze e culture
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description: Il digitale trasforma completamente il modo di lavorare e l’organizzazione delle aziende. Il punto vero per innovare non è solo sviluppare competenze digitali, ma aiutare le organizzazioni a cambiare le loro culture interne. Stiamo attraversando una vera e propria metamorfosi dei mestieri, delle competenze e delle organizzazioni, che ci fa vivere in un periodo di incertezza e complessità alla ricerca di nuovi modelli di lavoro e di conoscenza. Il digitale modifica profondamente il modo di lavorare nelle imprese: trasforma i processi produttivi, ridisegna le strutture, innova i modi e gli spazi della comunicazione, rende più competenti le persone, cambia le culture organizzative. Nel presente lavoro, sarà presentata una ricerca volta a comprendere le diverse competenze e culture digitali presenti in un’azienda italiana di 4.000 dipendenti.
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creator: Felicia Pelagalli
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-12-22
publication date: 2016-12-22
starting page: 49
ending page: 56
doi: 10.4399/97888548993915

Grand Tour: immaginario, territorio e culture digitali
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description: Il Grand Tour può essere recuperato come asset narrativo utile per un intervento strategico di re-branding del viaggio in Italia? Il contributo analizza il contesto e le condizioni per una progettazione di questo livello nell’ambiente culturale dell’epoca digitale. Considerando gli archetipi moderni della mediazione dei luoghi come una grande riserva di senso, da riattivare sia nelle pratiche basate sui format seriali e transmediali che valorizzano i territori nella produzione creativa, sia nella costruzione di infrastrutture digitali e transluoghi per la valorizzazione degli attrattori culturali.
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creator: Emiliano Ilardi
creator: Donatella Capalbi
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-12-22
publication date: 2016-12-22
starting page: 37
ending page: 48
doi: 10.4399/97888548993914

EU Digital Regulation Versus Copyright: A Way to Reconcile Digital Economy and Copyright?
type: item
description: In September 2016, the European Commission presented a proposal for a Directive on copyright in the Digital Single Market, part of a package that also includes the transposition into European law of the Marrakesh Treaty and its effects on the European Union’s relations with third countries, as well as the regulation on online transmissions of broadcasting organisations. The copyright directive is of major importance in the context of digital regulation as it proposes a new related right for press publishers and a new mechanism aiming to give rightholders better control over the use and remuneration of their works on Internet. The proposal also narrows the liability exemption under the e-commerce directive, which has given platforms that provide access to protected works a way out of concluding licensing agreements with rightholders. The draft directive proposes three exceptions to copyright to reinforce digital use in education, protection of the cultural heritage and text-and-data mining. The aim of this paper is to present and to comment on the copyright directive and offer an overview of the opinions that are starting to emerge among different stakeholders.
subject: Provocations and Dialogues
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creator: Yvon Thiec
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-12-22
publication date: 2016-12-22
starting page: 11
ending page: 20
doi: 10.4399/97888548993912

Social Networks and Participation: A Critical Literature Review
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description: This paper explores the controversial concept of participation in the ecology of contemporary commercial social networking media. It begins by investigating a number of contemporary theories related to social networking media in order to bring forth the assumptions that underline current research. The concept of participation, regardless of the epistemological and the ontological assumptions of the research surveyed, is generally accepted as the necessary pre-condition for the sustainability of social networking media. Specifically, studies from economic, social, cultural, and political perspectives make use of the concept of participation to make sense of the current usage of social networks. However, there is no agreed upon definition of participation across such studies, and in some among the most notable cases, the definitions are either unsubstantiated, reductionist, and/or deterministic. This presents an impediment in furthering the understanding of the role of social networking media in contemporary societies and further fragments the understanding and analysis of the phenomenon. This paper argues that participation is a concept that cannot be understood without a multi-disciplinary approach that takes into consideration and embraces the inherent controversies of participation. By critically analysing a multitude of perspectives on participation, and drawing upon secondary empirical evidence regarding political cases, grassroots campaigns, and business-related issues, this critical survey attempts to develop a balanced definition of participation that can be used as a sensitizing device across different disciplines.
subject: Articles
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creator: Lorenzo Coretti
creator: Daniele Pica
rights: Copyright (c)
date: 2016-12-22
publication date: 2016-12-22
starting page: 21
ending page: 36
doi: 10.4399/97888548993913

Towards Multimodal Content Fruition in On-line Scientific Journals: The Case of DigitCult
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description: On-line journals are becoming increasingly important and credited as scientific communication tools. The advantages of Web publishing, and in particular open-access peer-reviewed repositories, are remarkable in terms of availability, information retrieval, and potentially addressed audience. Quite surprisingly, some aspects typical of on-line publishing have never been fully explored and exploited: for example, the possibility of providing readers with multi-modal content (e.g., different file formats for text encoding, attached multimedia objects, etc.) non-traditional paths to navigate information and further investigate research themes (links to external content, video interviews with authors, multimedia insights, etc.), and the use of social networks and forums as spaces for debate among peers and with experts. DigitCult is an academic journal dealing with digital cultures, and - due to its multi-disciplinary and trans-disciplinary vocation - it has been conceived to achieve the mentioned goals. Consequently, a paradigm shift is required in the design of contents by authors, the rethinking of the editorial process, and the study of technical solutions aiming to adapt existing on-line publishing platforms to the new requirements. This paper will document the analysis, design and implementation efforts that led to the release of DigitCult: Section 1 will address the problem of technological affordances and editorial cultures, with particular reference to on-line scientific journals; Section 2 will propose a multi-layered reading environment aiming to enhance transmedia communication; finally, Section 3 will focus on the technical issues encountered to achieve this goal, discussing the limits of the OJS platform and proposing some workaround solutions.
subject: Provocations and Dialogues
  topic: section
creator: Luca Andrea Ludovico
creator: Tatiana Mazali
creator: Domenico Morreale
rights: Copyright (c) 2016 DigitCult - Scientific Journal on Digital Cultures
date: 2016-12-22
publication date: 2016-12-22
starting page: 1
ending page: 10
doi: 10.4399/97888548993911

Il libro agente della socializzazione
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description: Il saggio indaga il ruolo del libro come agente di socializzazione, con particolare riferimento al pubblico dei lettori ragazzi e bambini e alle specifiche funzioni formative della “lettura della letteratura” in età pre-scolare e scolare fino ai 14 anni. La ricerca di matrice socio-culturale si è occupata per lo più del libro in qualità di prodotto eminentemente sociale (sociologia della letteratura), contenitore di testi significanti (semiotica), e bene di consumo dell’industria culturale (cultural studies): lo studio proposto richiama le conclusioni fondamentali di decenni di studi intorno al libro, con l’intento di rintracciare i criteri adeguati (tema, target, identità visiva, funzione pratica e utopica) a guidare una classificazione dei generi 0-14 che evidenzi il valore socializzante di ciascuno, proponendo così una originale tipologia, che giustifica l’inserimento del libro tra quelle definite “agenzie testuali” della socializzazione.
subject: Articles
  topic: section
creator: Daniela Sideri
rights: Copyright (c) 2017 DigitCult - Scientific Journal on Digital Cultures
date: 2017-06-28
publication date: 2017-06-28
starting page: 71
ending page: 87
doi: 10.4399/97888255045147

Il paradigma dell’augmentation: interattività immediata e progettazione cooperativa
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description: Questo contributo mira a contestualizzare la realtà aumentata all’interno dell’ambito mediologico, guardando ad essa come un’occorrenza del paradigma dell’augmentation, e andando ad evidenziare alcune delle forme di testualità interattiva che hanno utilizzato questo modello. Nella prima parte si tenterà una correlazione con il concetto di rimediazione e di mediazione radicale proposta da Richard Grusin, guardando alle strutture e ai significati, tipicamente post-moderni, che partecipano con essi all’evoluzione tecnologica. Secondariamente, verrà analizzato il caso emblematico della città e dello spazio urbano in due direzioni: il territorio, inteso come testo scritto tecnologicamente dall’utente, e la valenza spaziale del testo, inteso come script di programmazione dello stesso, narrabile, esplorabile e performabile. L’obiettivo è comprendere i modi in cui questa tecnologia – nel suo naturale percorso evolutivo – incida sull’esperienza affettiva ed esperienziale dell’utente, dando vita a complessi processi di produzione narrativa e collaborativa di senso che sfruttano in modo paradigmatico il modello dell’augmentation.
subject: Articles
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creator: Federico Biggio
rights: Copyright (c) 2017 DigitCult - Scientific Journal on Digital Cultures
date: 2017-06-28
publication date: 2017-06-28
starting page: 63
ending page: 70
doi: 10.4399/97888255045146

Organizational Aspects of Innovative Paper Digitization and E-Invoicing Services in the Public Sector
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description: The article tries to describe a model of analysis to evaluate and measure real benefits and organizational effects arising from the process of paper digitization and e-invoicing for the Italian Public Administrations. The analysis is focused also on the interaction between citizens, professionals, companies and the Italian public administrations. The approach at the basis of the investigation highlights several critical traits of the digitization activity and delivers an analysis that displays how those difficulties brought forward by motivational and involvement factors. The digital transformation in the Public sector can give several opportunities from the organizational point of view, but at the same time can propose some complex difficulties for the delivering of effective services and for the innovation development.
subject: Articles
  topic: section
creator: Nunzio Casalino
creator: Viviana Rubichi
creator: Cristina Gasparri
creator: Giuliana Pizzolo
rights: Copyright (c) 2017 DigitCult - Scientific Journal on Digital Cultures
date: 2017-06-28
publication date: 2017-06-28
starting page: 53
ending page: 62
doi: 10.4399/97888255045145

Le trasformazioni socio-spaziali della piazza S. Carlo a Torino narrate con la digital history
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description: Questo contributo si propone di analizzare la metodologia e i risultati ottenuti da uno studio interdisciplinare effettuato su piazza S. Carlo a Torino. Questo spazio, conosciuto per il suo prezioso disegno urbano e architettonico, è però stato anche un luogo nel quale uomini, azioni e trasformazioni sociali hanno dato una diversa conformazione, pur senza alterarne l’impianto progettuale e percettivo. Da sempre punto di slargo della via Roma, una delle principali arterie storiche della città, questa piazza è stata ristudiata mettendo in relazione le trasformazioni architettoniche con i mutamenti sociali nel periodo compreso tra i primi anni del XIX secolo e i grandi progetti di risanamento dei primi anni del secolo scorso. Il tutto attraverso l’uso sperimentale di strumenti digitali, utilizzati sia come supporto alla ricerca che come strumento fondamentale per la narrazione dei risultati ottenuti.
subject: Articles
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creator: Maria Vona
rights: Copyright (c) 2017 DigitCult - Scientific Journal on Digital Cultures
date: 2017-06-28
publication date: 2017-06-28
starting page: 39
ending page: 52
doi: 10.4399/97888255045144

Massive Online Open Courses: le nuove frontiere dell'esperienza
type: item
description: In questa sede si intendono prendere in considerazione le esperienze dei Corsi Aperti Online di Massa (Massive Online Open Courses, MOOC) nei contesti dei Paesi in via di sviluppo e aziendale. Si tratta di esperienze nuove, che si aprono in una fase successiva a quella iniziale che ha visto la nascita dei MOOC nelle università d'élite statunitensi e la loro diffusione in ambito accademico. In entrambi i casi vengono evidenziate le opportunità che, in qualità di sistemi di istruzione e formazione professionale, essi sembrano offrire, le difficoltà che emergono nello sviluppo dei programmi e i conseguenti adattamenti necessari a un’implementazione efficace. L’articolo si conclude con alcune riflessioni contestualizzate sul concetto di qualità e sulle linee evolutive del processo di apprendimento-insegnamento.
subject: Articles
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creator: Simona Savelli
rights: Copyright (c) 2017 DigitCult - Scientific Journal on Digital Cultures
date: 2017-06-28
publication date: 2017-06-28
starting page: 25
ending page: 38
doi: 10.4399/97888255045143

eLeadership: il digitale sfida i manager
type: item
description: Il digitale non è semplicemente un altro strumento, un altro ambiente competitivo, una nuova classe di aziende. Potremmo considerarlo la «madre» di tutte le nuove tecnologie, il protagonista principale della trasformazione della società. Ciò dipende dal fatto che è una tecnologia orizzontale, con tasso di crescita esponenziale e sostanzialmente “infestante”: infatti si sviluppa e si diffonde a ritmi vorticosi. Si accoppia e si ibrida con qualsiasi cosa con cui viene a contatto. Entra sia nei prodotti che nei processi (produttivi, commerciali e di governo dell’impresa) ed è protagonista sia del business che dell’immaginario giovanile. Per questi motivi, l’adozione di pratiche efficaci nell’uso del digitale – soprattutto per i manager – dipende da molti fattori, molto più articolati e sofisticati di quelli affrontati della banale alfabetizzazione. Non basta, dunque, aggiungere una “e” davanti a leadership, dando qualche spolverata digitale ai manager e lasciando che continuino a fare quello che hanno sempre fatto: occorre rileggere la leadership con la lente del digitale e – sempre più frequentemente – incominciare a ripensarla. E bisogna anche sperimentare: sperimentare sia le nuove pratiche di lavoro sia i nuovi modelli organizzativi che il digitale e la Rete hanno reso possibile. La sfida del digitale non è addestrativa, ma educativa. L’alfabetizzazione punta a insegnare l’ABC (i rudimenti e il funzionamento) degli strumenti digitali più utilizzati, mentre bisogna costruire comprensione, sensibilità e senso critico nei confronti del fenomeno nel suo complesso. Per questo motivo bisogna reintrodurre il pensiero critico soprattutto nei confronti del digitale e sfatare i suoi luoghi comuni, sempre più diffusi e consolidati tra i non esperti, grazie anche allo zampino interessato dei fornitori di soluzioni digitali e del mondo dei giornalisti, divulgatori, champion, che gli ruota attorno. Pertanto anche la conoscenza dei lati oscuri gioca un ruolo educativo fondamental…
subject: Provocations and Dialogues
  topic: section
creator: Andrea Granelli
rights: Copyright (c) 2017 DigitCult - Scientific Journal on Digital Cultures
date: 2017-06-28
publication date: 2017-06-28
starting page: 1
ending page: 14
doi: 10.4399/97888255045141

Licenze di software libero ed altre licenze libere: codice genetico di beni comuni digitali
type: item
description: Questo articolo esplora la storia e descrive le caratteristiche principali delle licenze di software libero e delle altre licenze libere nel tentativo di gettare luce sul perché hanno avuto successo nel promuovere comportamenti individuali convergenti verso la costruzione collettiva di beni comuni digitali.
subject: Articles
  topic: section
creator: Marco Ciurcina
rights: Copyright (c) 2017 DigitCult - Scientific Journal on Digital Cultures
date: 2017-06-28
publication date: 2017-06-28
starting page: 15
ending page: 24
doi: 10.4399/97888255045142

Provocations and Dialogues
type: item
description: Editorial by Mario Ricciardi, DigitCult editor
subject: Editorial
  topic: section
creator: Mario Ricciardi
rights: Copyright (c) 2017 DigitCult - Scientific Journal on Digital Cultures
date: 2017-06-28
publication date: 2017-06-28
starting page: i
ending page: ii

Current and Novel Strategies for Biomarkers Detection in Neurodegenerative Diseases: Future Graphene-Based Applications
type: item
description: Scientific progress has significantly reduced pandemic death causes, thus progressively increasing life expectancy. This achievement forced researchers to face the main problem related to an aging population: the occurrence of neurodegenerative disorders (NDDs). Unfortunately, today only symptomatic drugs are available to delay the disease progression of NDDs. Moreover, the specificity and selectivity of the current clinical diagnosis does not allow an early disease detection for a prompt clinical intervention before symptoms onset. Therefore, part of the research is now focusing on two main aspects: i) find out new selective biomarkers, ii) detect biomarkers in body fluids with more sensitive and specific technological tools. In particular, in the last decade graphene has raised great interest thanks to its unique chemical properties, easy availability, biocompatibility and low cost for the synthesis of electrochemical and optical sensors-biosensors. Here we report some of the most relevant new biomarkers under investigation and the new graphene tools that could be potentially used to improve NDDs early diagnosis. Despite further investigations are needed before a useful clinical employment of such new nanomaterials, promising positive results are expected in the next future.
subject: Articles
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creator: Matilde Ghibaudi
creator: Martina Lorenzati
creator: Giulia Pasini
creator: Fabrizio Pirri
creator: Annalisa Buffo
rights: Copyright (c) 2018 DigitCult - Scientific Journal on Digital Cultures
date: 2018-03-14
publication date: 2018-03-14
starting page: 51
ending page: 71
doi: 10.4399/97888255088955